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Reward Fine-Tuning Two-Step Diffusion Models via Learning Differentiable Latent-Space Surrogate Reward

arXiv.org Artificial Intelligence

Recent research has shown that fine-tuning diffusion models (DMs) with arbitrary rewards, including non-differentiable ones, is feasible with reinforcement learning (RL) techniques, enabling flexible model alignment. However, applying existing RL methods to timestep-distilled DMs is challenging for ultra-fast ($\le2$-step) image generation. Our analysis suggests several limitations of policy-based RL methods such as PPO or DPO toward this goal. Based on the insights, we propose fine-tuning DMs with learned differentiable surrogate rewards. Our method, named LaSRO, learns surrogate reward models in the latent space of SDXL to convert arbitrary rewards into differentiable ones for efficient reward gradient guidance. LaSRO leverages pre-trained latent DMs for reward modeling and specifically targets image generation $\le2$ steps for reward optimization, enhancing generalizability and efficiency. LaSRO is effective and stable for improving ultra-fast image generation with different reward objectives, outperforming popular RL methods including PPO and DPO. We further show LaSRO's connection to value-based RL, providing theoretical insights. See our webpage at https://sites.google.com/view/lasro.


SVDQuant: Absorbing Outliers by Low-Rank Components for 4-Bit Diffusion Models

arXiv.org Artificial Intelligence

Diffusion models have been proven highly effective at generating high-quality images. However, as these models grow larger, they require significantly more memory and suffer from higher latency, posing substantial challenges for deployment. In this work, we aim to accelerate diffusion models by quantizing their weights and activations to 4 bits. At such an aggressive level, both weights and activations are highly sensitive, where conventional post-training quantization methods for large language models like smoothing become insufficient. To overcome this limitation, we propose SVDQuant, a new 4-bit quantization paradigm. Different from smoothing which redistributes outliers between weights and activations, our approach absorbs these outliers using a low-rank branch. We first consolidate the outliers by shifting them from activations to weights, then employ a high-precision low-rank branch to take in the weight outliers with Singular Value Decomposition (SVD). This process eases the quantization on both sides. However, na\"{\i}vely running the low-rank branch independently incurs significant overhead due to extra data movement of activations, negating the quantization speedup. To address this, we co-design an inference engine Nunchaku that fuses the kernels of the low-rank branch into those of the low-bit branch to cut off redundant memory access. It can also seamlessly support off-the-shelf low-rank adapters (LoRAs) without the need for re-quantization. Extensive experiments on SDXL, PixArt-$\Sigma$, and FLUX.1 validate the effectiveness of SVDQuant in preserving image quality. We reduce the memory usage for the 12B FLUX.1 models by 3.5$\times$, achieving 3.0$\times$ speedup over the 4-bit weight-only quantized baseline on the 16GB laptop 4090 GPU, paving the way for more interactive applications on PCs. Our quantization library and inference engine are open-sourced.